Editor's Note (2023): You are reading an archive from 2014. This wiki concerns the Minecraft mod Ancient Warfare, version 1. Neither this wiki nor this version of the mod are being updated. If you are looking for the sequel, Ancient Warfare 2, visit CurseForge. If you are looking for the indie game series, visit JNI Games. If you are looking for Ancient Warfare the magazine, visit Karwansaray Publishers.
Mod Features:
Basic Features
Forge/FML based mod, for greater mod compatibility.
Open source. Source will be available for view/download/contributions.
Supports localizations.
Built in team system for PVP support.
NEI Plugin available.
Integrated BuildCraft support.
Most vehicle/npc/ammunition stats customizable through config files.
User configurable world-gen settings.
User driven structure system, add/edit/modify structures to suit your liking.
Vehicle System
100+ vehicle types currently available
50+ Ammo types (everything from pebbles to rockets)
Land, Sea, and Air vehicles are available
Varying ranks of vehicle for different performance levels on the same model
Vehicles have unique stats and use different ammo types
Multiple ammo types available per-vehicle
Special-Function Vehicles are available (item transport, battering ram)
Server-based movement system for reliable and predictable motion handling.
Much improved aim system including mouse-look based aim.
Much improved aim of NPCs while on vehicles using new trajectory system.
NPC System
Custom path-finding engine to more fully accommodate mod-blocks and ladders.
Custom AI System -- Fuzzy logic priority based system
Custom Targeting System -- MMORPG derived 'threat list' based targeting system
Configurable AI Targeting -- Select the targets for any/all NPCs through config file
Configurable Entity Aggro Settings -- Select the targets that will become aggro versus NPCs via config
Combat and civilian NPCs are available
Food based Upkeep system provides a 'fuel' balance mechanism (values configurable via config file)
Courier NPC provides an alternative to tube networks for item and inventory manipulation.
Configurable performance options in config file
40+ NPC types currently available
Research System
60+ Research goals currently.
Research is required to unlock crafting for most items in Ancient Warfare
Researcher NPC available to aid in automating your researching.
Civics System (logistics and automation)
Resource gathering system for most resources (mining, vanilla farming and breedable animals, vanilla tree types)
Bulk storage available through the Warehouse Civic multiblock structure.
Most civics require NPCs to work at them in order to function
Fully supports sided inventories for automation and interface with other mods
Machines
Extra machines to aid in automation
Fully support sided inventories with rotation, where applicable
Crafting
Multiple specialized crafting stations
Crafting can be fully automated with the use of NPCs
Sided inventory support
Team System
15 user configurable teams and 1 default team for new players
Teams have a rank and admin system available
Always-accessible in-game GUI for viewing team members/ranks and admin control for team admins
Team alliances are available
Team system is integrated into vehicles, NPCs, gates, civics, and crafting as a authorization system
Team system is integrated into NPC AI aggro and targeting
Structures
Template based structure generation for both world-gen and in-game use.
Scan in-game structures and export them to a ready-to-use template.
Copy your favorite vanilla redstone designs to easily share with others
Supports scanning of some vanilla entities as well as all Ancient Warfare entity types (vehicles, NPCs, gates
Advanced template options to support dynamic block selection (e.g. change on biome, randomly, select from list)
User-configurable structure world-gen -- add your own templates, or edit the included default ones to suit your own vision.
Configurable world-gen site-validation parameters -- ensure the buildings fit into the landscape exactly as you want.
Full vanilla block support, including rotation
Supports mod-blocks for any 'normal' block types, but does not support rotation. Custom mod-block rotation mapping is being investigated.
Supports scanning of some vanilla entities as well as all Ancient Warfare entity types (vehicles, npcs, gates
Construct buildings from templates in survival mode with the aid of NPCs
Reinforced Blocks
Reinforced versions of vanilla construction blocks that help protect your fortresses during a siege.
Explosion resistant -- requires multiple TNT sized explosions to destroy
Variable harvest time -- enemy team players harvest blocks as if they were obsidian, friendly players harvest as if they were stone brick
Mod Features:
Basic Features
Vehicle System
NPC System
Research System
Civics System (logistics and automation)
Machines
Crafting
Team System
Structures
Reinforced Blocks